Modeling
Blueprint-friendly geometry, pivots, materials, screen surfaces, plugs, whips, and low-cost visual detail.
Picture and text guides
Training for the parts of the process that should be shared: modeling, data prep, Unreal setup, DMX checks, and performance discipline.
Start here
Visualizers are expensive. Unreal Engine is free. Learn the basics of Unreal so you can create a basic client rendering.
Export path
Export an MVR from Vectorworks, bring it into Unreal Engine, and see where the MVR Rotational Fix program fits.
DMX control
After lights are placed in Unreal Engine, DMX control is only a few steps away.
Fundamentals
Understand the core concepts behind Epic Games' DMX plugin so the intimidating parts become predictable.
Free tools
Use free executables to parse GDTF data into the tables and images needed for real-light inspired moving fixtures.
Plugin users
New to the 1M Lights plugin? Learn the ropes and avoid the common obstacles before you start building.
Tutorial format
Each guide can use a compact sequence of images and captions: what to build, why it matters, what the output should look like, and where it plugs into the Unreal workflow.
Blueprint-friendly geometry, pivots, materials, screen surfaces, plugs, whips, and low-cost visual detail.
Color wheels, gobo wheels, strobe tables, intensity behavior, mode mapping, and CSV-driven setup.
Import steps, channel wiring, fixture checks, scene testing, and performance tradeoffs for dense rigs.